In Armadillo, multidimensional arrays are implemented using field or cube classes. Field class is more flexible as it can store different types and sizes of matrices, while cube class stores 3D arrays with fixed dimensions.
To create a cube:
cube myCube(sizeX, sizeY, sizeZ);
For fields:
field<mat> myField(numOfMatrices);
myField(0) = mat(sizeX, sizeY);
Common operations on cubes include element-wise addition, subtraction, multiplication, division, and slicing. For example:
1. Addition:
resultCube = cubeA + cubeB;
2. Subtraction:
resultCube = cubeA - cubeB;
3. Element-wise multiplication:
resultCube = cubeA % cubeB;
4. Element-wise division:
resultCube = cubeA / cubeB;
5. Slicing:
mat sliceXY = myCube.slice(sliceIndex);
Operations on fields involve iterating through the field to perform matrix operations like addition, subtraction, multiplication, etc., using standard Armadillo functions.